Personal
My passion for computers and programming began at age 11, playing 2D pixelated games on Java phones feels so luxurious at the time. At 13, my uncle gifted me a PlayStation 2 for my birthday, an incredible console and perharps that will be my first ever console. The first game I played was Grand Theft Auto III, a fantastic title that deepened my love for gaming. However, acquiring new games was challenging due to limited access to physical discs, prompting me to explore alternative ways to play games on the PS2.
This curiosity led me to discover the PlayStation 2’s potential as a computer. I gained hands-on experience installing homebrew software, enabling me to load games from a USB drive as ISO images using tools like USBUtil. I spent most hours on PSX-Place, learning about ISO images, formatting USB drives to FAT32, loading ISOs directly from the boot directory, and flashing ISO images onto discs. This experience elated my interest in computing.
In grade 11, I was introduced to BASIC in my science class, which I thoroughly enjoyed. I also learned about logic and truth tables, which clarified complex concepts. After high school, I learned C as my first programming language, a fun and foundational experience that solidified my programming skills.
Since then, I’ve explored various technologies, always eager to learn something new. I experimented with a Raspberry Pi kit, building projects that were both educational and enjoyable. I’m also a big fan of Linux, having used it for over three years, with Debian as my favorite distribution. Using Linux taught me alot of lessons, configuring [dot]config files, compiling programs from source, and mastering the terminal.
I’m still learning and aspire to write a kernel and a game engine someday. One of my goals is to make this website the best it can be, with a focus on improving my writing. I draw inspiration from Gwern [dot] net.
Anime
Anime series I find interesting and inspiring:
- Akira
- Neon Genesis Evangelion
- Spirited Away
- Serial Experiments Lain
- Cowboy Bebop
- Fate/Stay Night: Unlimited Blade Works
- Death Note
- Horimiya
- No Game No Life
Architecture
During high school, I dedicated significant time to studying Technical Drawing, which covered key concepts such as:
- Cycloids
- Helices
- Threads
- Isometric projections and more

Alot of work has too be done on this writing, and Perharps I will write a blog on the PS2 Architecture
test! test! test! keep this alive lol